by
kestrel1977
@ 2008-03-15 - 21:04:42


By a strange quirk of fate, Axelay and Gaiares (early nineties shoot-em-ups for the Super Nintendo and Sega Megadrive respectively) both dropped through my letterbox on the same day.
While neither game generated much cash when released, they've gradually gained a cult following by shooter devotees, with numerous web pages devoted to each. Despite such fan devotion, picking up a copy shouldn't be too hard - predictably, Ebay's the best place to start, with carts changing hands for only a few pounds. Collectors should definitely opt for the more rare Japanese originals, boxed with instructions (as I did) - it'll cost you considerably more, but it's genuinely worth the outlay because the box artwork is stunning in both cases.
Gameplay
Axelay and Gaiares both feature a quite atypical weapon system. In Axelay, you arm your ship with three different types of cannon at the start of each level. Each one has its own tactical advantage (my favourite is a dual laser that can fire in a 180º arc around each side of your ship), and can be toggled by tapping one of the shoulder buttons. Contact with enemy ships or bullets disables your currently selected weapon - once all three are gone you lose a life. Axelay's system plays a huge part in its success, and makes it perhaps one of the least frustrating shooters I've ever played.
Gaiares features a rather more complicated weapon system; your ship is armed with a R-Type style drone that can 'steal' power-ups from enemies. It's a clever idea, and works well - sapping enough energy from alien ships can create some impressive displays of firepower.


Graphics
Here's where the two games really diverge, and also expose the Megadrive and SNES's fundamental hardware differences. Gaiares' graphics are typical nineties shooter fare, with some pretty familiar looking sprites and backgrounds. Axelay, meanwhile, uses every bit of the Super Nintendo's processing power to create some pretty stunning effects. Sprite rotation and scaling, transparency and parallax scrolling are all used to create a game that could almost be mistaken for a Neo Geo title of the same vintage.
Axelay's bosses are huge and distinctive - the ED-209 style guardian at the end of Level two is particularly impressive. However, all this visual beauty does come at a cost - there's some glaring slowdown throughout as the processor struggles to shift all the sprites.
While Gaiares' graphics are more modest and workmanlike (the Megadrive's muddy pallette is constantly in evidence), it throws them around at a phenomenal speed without a hint of slowdown.
Sound
Typical retro shooter fare in both cases - up-tempo synth pop and familiar lasergun spot effects. Axelay's creepily memorable rumble as the 'Game Over' screen appears is rather good though.
Overall
When played in isolation, Gaiares feels like a solid, well programmed shooter. Juxtaposed with Axelay though, it really suffers. Axelay, put simply, is stunning. Its simple but ingenious weapon system, steadily rising difficulty and varied, imaginative level design put it on a par with shooting heavyweights R-Type or Gradius - it really is that good.
It came as no surprise to learn that the team behind Axelay were the very same people that eventually left Konami and formed Treasure. With programming might like that behind Axelay, its unsurprising that poor Gaiares seems a little stilted in comparison - indeed, it amazes me that only two years separates their initial release dates, such is Axelay's level of quality.
While Gaiares is still an excellent game, and should be collected and played by all genre addicts - it's totally outgunned by the incredible Axelay.